ALL GAMERTS
In the game, players will build, grow, and control their army, striking a delicate balance between tactical advantage and quantitative suppression to defeat their opponents. In addition, the game promises to provide a range of very unique units, weapons and special skills for commanders to use. The game has the functions of dynamic map generation, high and low difference, real line of sight and trajectory, extensive science and technology tree, as well as a large number of Zerg enemies.